Files
UnrealEngine/Engine/Plugins/Experimental/EvaluationNotifies/Source/Editor/EvaluationNotifiesEditor.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
986 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EvaluationNotifiesEditor : ModuleRules
{
public EvaluationNotifiesEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"EvaluationNotifiesRuntime",
"AnimGraph",
"AnimGraphRuntime",
"AnimationModifiers",
"AnimationBlueprintLibrary",
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SlateCore",
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"EditorFramework",
"Kismet",
"UnrealEd",
}
);
}
}
}
}