Files
UnrealEngine/Engine/Plugins/Experimental/EditorDataStorageFeatures/Source/TedsOutliner/TedsOutliner.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TedsOutliner : ModuleRules
{
public TedsOutliner(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
if (Target.bBuildEditor)
{
PublicIncludePaths.AddRange(new string[] {});
PrivateIncludePaths.AddRange(new string[] {});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"SceneOutliner",
"Slate",
"SlateCore",
"TypedElementFramework"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"WorkspaceMenuStructure",
"UnrealEd", // FEditorUndoClient used by SSceneOutliner
"ToolMenus",
"ApplicationCore",
"TedsAlerts",
"TedsTableViewer",
"ToolWidgets",
"InputCore",
"LevelEditor",
"TedsQueryStack"
});
DynamicallyLoadedModuleNames.AddRange(new string[] {});
}
}
}