Files
UnrealEngine/Engine/Plugins/Experimental/EditorDataStorageFeatures/Source/TedsAssetData/TedsAssetData.build.cs
2025-05-18 13:04:45 +08:00

52 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
// Experimental test module. please refrain from depending on it until this warning is removed
public class TedsAssetData : ModuleRules
{
public TedsAssetData(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
ShortName = "TEDSAssetD";
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
if (Target.bBuildEditor)
{
PublicIncludePaths.AddRange(new string[] { });
PrivateIncludePaths.AddRange(new string[] { });
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"AssetDefinition",
"AssetRegistry",
"ContentBrowserData",
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"TedsAlerts",
"ToolWidgets",
"TypedElementFramework",
"UnrealEd",
"UnrealEd",
"AssetDefinition",
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Projects",
"ContentBrowser"
});
}
}
}