Files
UnrealEngine/Engine/Plugins/Experimental/DaySequence/Source/DaySequenceEditor/Public/DaySequenceConditionSetCustomization.h
2025-05-18 13:04:45 +08:00

19 lines
737 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
class UDaySequenceConditionTag;
class UEditableDaySequenceConditionSet;
class FDaySequenceConditionSetCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
// IPropertyTypeCustomization interface
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
};