Files
UnrealEngine/Engine/Plugins/Experimental/Dataflow/Source/DataflowEnginePlugin/DataflowEnginePlugin.Build.cs
2025-05-18 13:04:45 +08:00

37 lines
750 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DataflowEnginePlugin : ModuleRules
{
public DataflowEnginePlugin(ReadOnlyTargetRules Target) : base(Target)
{
bTreatAsEngineModule = true;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"GeometryFramework"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// NOTE: UVEditorTools is a separate module so that it doesn't rely on the editor.
// So, do not add editor dependencies here.
"Engine",
"RenderCore",
"RHI",
"DataflowCore",
"DataflowEngine",
"Chaos",
"GeometryCore",
"DynamicMesh"
}
);
}
}
}