37 lines
750 B
C#
37 lines
750 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class DataflowEnginePlugin : ModuleRules
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{
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public DataflowEnginePlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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bTreatAsEngineModule = true;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"GeometryFramework"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// NOTE: UVEditorTools is a separate module so that it doesn't rely on the editor.
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// So, do not add editor dependencies here.
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"Engine",
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"RenderCore",
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"RHI",
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"DataflowCore",
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"DataflowEngine",
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"Chaos",
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"GeometryCore",
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"DynamicMesh"
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}
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);
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}
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}
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}
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