20 lines
605 B
C++
20 lines
605 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DataLinkNode.h"
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#include "DataLinkJsonFromStruct.generated.h"
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/** Convert a struct to Json Object */
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UCLASS(MinimalAPI, Category="JSON", DisplayName="Struct to JSON")
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class UDataLinkJsonFromStruct : public UDataLinkNode
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{
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GENERATED_BODY()
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protected:
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//~ Begin UDataLinkNode
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DATALINKJSON_API virtual void OnBuildPins(FDataLinkPinBuilder& Inputs, FDataLinkPinBuilder& Outputs) const override;
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DATALINKJSON_API virtual EDataLinkExecutionReply OnExecute(FDataLinkExecutor& InExecutor) const override;
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//~ End UDataLinkNode
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};
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