31 lines
965 B
C++
31 lines
965 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DataLinkEdNode.h"
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#include "DataLinkEdOutputNode.generated.h"
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/**
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* A 'cosmetic' output node.
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* This is considered cosmetic because it does not get compiled in and
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* is used only to iterate through the nodes that should be considered for compilation.
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*/
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UCLASS(MinimalAPI, DisplayName="Output")
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class UDataLinkEdOutputNode : public UDataLinkEdNode
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{
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GENERATED_BODY()
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public:
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//~ Begin UDataLinkEdNode
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virtual bool RequiresPinRecreation() const override { return false; }
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//~ End UDataLinkEdNode
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//~ Begin UEdGraphNode
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DATALINKEDGRAPH_API virtual FLinearColor GetNodeTitleColor() const;
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DATALINKEDGRAPH_API virtual void AllocateDefaultPins() override;
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virtual bool CanDuplicateNode() const override { return false; }
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virtual bool CanUserDeleteNode() const override { return false; }
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virtual bool GetCanRenameNode() const override { return false; }
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//~ End UEdGraphNode
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};
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