33 lines
1.4 KiB
C++
33 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EdGraph/EdGraphSchema.h"
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#include "DataLinkEdGraphSchema.generated.h"
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UCLASS(MinimalAPI)
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class UDataLinkEdGraphSchema : public UEdGraphSchema
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{
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GENERATED_BODY()
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public:
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/** Pin Categories */
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DATALINKEDGRAPH_API static const FLazyName PC_Data;
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/** Pin Category Colors */
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DATALINKEDGRAPH_API static const FLinearColor PCC_Data;
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/** Check whether connecting these pins would cause a loop */
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bool IsConnectionLooping(const UEdGraphPin* InInputPin, const UEdGraphPin* InOutputPin) const;
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//~ Begin UEdGraphSchema
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virtual void CreateDefaultNodesForGraph(UEdGraph& InGraph) const override;
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virtual bool ArePinsCompatible(const UEdGraphPin* InPinA, const UEdGraphPin* InPinB, const UClass* InCallingContext = nullptr, bool bInIgnoreArray = false) const override;
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virtual void GetGraphContextActions(FGraphContextMenuBuilder& InContextMenuBuilder) const override;
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virtual void GetContextMenuActions(UToolMenu* InMenu, UGraphNodeContextMenuContext* InContext) const override;
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virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* InSourcePin, const UEdGraphPin* InTargetPin) const override;
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virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& InPinType) const override;
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virtual void GetGraphDisplayInformation(const UEdGraph& InGraph, FGraphDisplayInfo& OutDisplayInfo) const override;
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//~ End UEdGraphSchema
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};
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