Files
UnrealEngine/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationLibrary.h
2025-05-18 13:04:45 +08:00

37 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Templates/SubclassOf.h"
#include "ConversationLibrary.generated.h"
#define UE_API COMMONCONVERSATIONRUNTIME_API
struct FGameplayTag;
class AActor;
class UConversationDatabase;
class UConversationInstance;
UCLASS(MinimalAPI)
class UConversationLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UE_API UConversationLibrary();
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category="Conversation", meta = (DeterminesOutputType = "ConversationType"))
static UE_API UConversationInstance* StartConversation(const FGameplayTag& ConversationEntryTag, AActor* Instigator, const FGameplayTag& InstigatorTag,
AActor* Target, const FGameplayTag& TargetTag, const TSubclassOf<UConversationInstance> ConversationInstanceClass = nullptr);
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Conversation", meta = (DeterminesOutputType = "ConversationType"))
static UE_API UConversationInstance* StartConversationFromGraph(const FGameplayTag& ConversationEntryTag, AActor* Instigator, const FGameplayTag& InstigatorTag,
AActor* Target, const FGameplayTag& TargetTag, const UConversationDatabase* Graph, const FString& EntryPointIdentifier = TEXT(""));
};
#undef UE_API