31 lines
920 B
C++
31 lines
920 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ConversationGraphNode.h"
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#include "ConversationGraphNode_Task.generated.h"
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class UGraphNodeContextMenuContext;
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class UToolMenu;
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class UEdGraph;
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class UEdGraphSchema;
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class FMenuBuilder;
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UCLASS()
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class COMMONCONVERSATIONGRAPH_API UConversationGraphNode_Task : public UConversationGraphNode
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{
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GENERATED_UCLASS_BODY()
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FLinearColor GetNodeBodyTintColor() const override;
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/** Gets a list of actions that can be done to this particular node */
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virtual void GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const override;
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virtual void ApplyAddRequirementMenu(FMenuBuilder& MenuBuilder, UEdGraph* Graph);
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virtual bool CanPlaceBreakpoints() const override { return true; }
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};
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