26 lines
634 B
C++
26 lines
634 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Logging/LogMacros.h"
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#include "Modules/ModuleInterface.h"
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class FObjectPreSaveContext;
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class UObject;
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class UPackage;
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COMMONCONVERSATIONGRAPH_API DECLARE_LOG_CATEGORY_EXTERN(LogCommonConversationGraph, Display, All);
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class FCommonConversationGraphModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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void HandlePreSavePackage(UPackage* Package, FObjectPreSaveContext ObjectSaveContext);
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void HandleBeginPIE(bool bIsSimulating);
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};
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