27 lines
632 B
C++
27 lines
632 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BuoyancyRuntimeSettings.h"
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FName UBuoyancyRuntimeSettings::GetCategoryName() const
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{
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return FName(TEXT("Plugins"));
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}
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void UBuoyancyRuntimeSettings::PostInitProperties()
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{
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Super::PostInitProperties();
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}
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#if WITH_EDITOR
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UBuoyancyRuntimeSettings::FOnUpdateSettings UBuoyancyRuntimeSettings::OnSettingsChange;
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void UBuoyancyRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
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}
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#endif // WITH_EDITOR
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