Files
UnrealEngine/Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Private/BuoyancyRuntimeSettings.cpp
2025-05-18 13:04:45 +08:00

27 lines
632 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BuoyancyRuntimeSettings.h"
FName UBuoyancyRuntimeSettings::GetCategoryName() const
{
return FName(TEXT("Plugins"));
}
void UBuoyancyRuntimeSettings::PostInitProperties()
{
Super::PostInitProperties();
}
#if WITH_EDITOR
UBuoyancyRuntimeSettings::FOnUpdateSettings UBuoyancyRuntimeSettings::OnSettingsChange;
void UBuoyancyRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
}
#endif // WITH_EDITOR