Files
UnrealEngine/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/AnimToTextureEditor.Build.cs
2025-05-18 13:04:45 +08:00

64 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimToTextureEditor : ModuleRules
{
public AnimToTextureEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"Core",
"MaterialEditor",
"MessageLog"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"ContentBrowser",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"AnimToTexture",
"RawMesh",
"MeshDescription",
"StaticMeshDescription",
"ToolMenus",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}