36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimNextStateTree.h"
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#include "StateTreeEditorData.h"
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#include "UncookedOnlyUtils.h"
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#include "AnimNextStateTreeEditorData.generated.h"
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enum class EAnimNextEditorDataNotifType : uint8;
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UCLASS()
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class ANIMNEXTSTATETREEUNCOOKEDONLY_API UAnimNextStateTreeTreeEditorData : public UStateTreeEditorData
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{
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GENERATED_BODY()
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public:
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//~ Begin UStateTreeEditorData overrides
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virtual void PostLoad() override;
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virtual const FInstancedPropertyBag& GetRootParametersPropertyBag() const override
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{
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const UStateTree* OuterStateTree = CastChecked<UStateTree>(GetOuter());
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const UAnimNextStateTree* OuterAnimNextStateTree = CastChecked<UAnimNextStateTree>(OuterStateTree->GetOuter());
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return OuterAnimNextStateTree->VariableDefaults;
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}
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virtual void CreateRootProperties(TArrayView<UE::PropertyBinding::FPropertyCreationDescriptor> InOutCreationDescs) override;
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//~ End UStateTreeEditorData overrides
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protected:
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void HandleStateTreeAssetChanges(UAnimNextRigVMAssetEditorData* InEditorData, EAnimNextEditorDataNotifType InType, UObject* InSubject) const;
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friend class UAnimNextStateTree_EditorData;
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}; |