Files
UnrealEngine/Engine/Plugins/Experimental/AnimNextStateTree/Source/AnimNextStateTreeEditor/Private/AnimNextStateTreeAssetDefinition.h
2025-05-18 13:04:45 +08:00

30 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimNextStateTree.h"
#include "AssetDefinitionDefault.h"
#include "AnimNextStateTreeAssetDefinition.generated.h"
#define LOCTEXT_NAMESPACE "AnimNextAssetDefinitions"
UCLASS()
class UAssetDefinition_AnimNextStateTree : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition interface
virtual FText GetAssetDisplayName() const override { return LOCTEXT("UAFStateTree", "UAF State Tree"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(96,128,48)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UAnimNextStateTree::StaticClass(); }
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { FAssetCategoryPath(EAssetCategoryPaths::Animation, LOCTEXT("UAFSubMenu", "Animation Framework")) };
return Categories;
}
virtual bool ShouldSaveExternalPackages() const override { return true; }
};
#undef LOCTEXT_NAMESPACE