30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimNextStateTree.h"
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#include "AssetDefinitionDefault.h"
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#include "AnimNextStateTreeAssetDefinition.generated.h"
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#define LOCTEXT_NAMESPACE "AnimNextAssetDefinitions"
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UCLASS()
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class UAssetDefinition_AnimNextStateTree : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition interface
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virtual FText GetAssetDisplayName() const override { return LOCTEXT("UAFStateTree", "UAF State Tree"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(96,128,48)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UAnimNextStateTree::StaticClass(); }
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virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
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{
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static const auto Categories = { FAssetCategoryPath(EAssetCategoryPaths::Animation, LOCTEXT("UAFSubMenu", "Animation Framework")) };
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return Categories;
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}
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virtual bool ShouldSaveExternalPackages() const override { return true; }
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};
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#undef LOCTEXT_NAMESPACE |