23 lines
703 B
C++
23 lines
703 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimNextRigVMAssetSchema.h"
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#include "AnimNextAnimationGraphSchema.generated.h"
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UCLASS(MinimalAPI)
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class UAnimNextAnimationGraphSchema : public UAnimNextRigVMAssetSchema
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{
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GENERATED_BODY()
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public:
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// Schema reserved for future filtering of units etc.
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// Returns true if a node supports setting a node title
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virtual bool CanSetNodeTitle(URigVMController* InController, const URigVMNode* InNode) const override;
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// Returns true if a pin should be unfolded (represented by its subpins)
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virtual bool CanUnfoldPin(URigVMController* InController, const URigVMPin* InPinToUnfold) const override;
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};
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