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UnrealEngine/Engine/Plugins/Experimental/AnimNextAnimGraph/Source/AnimNextAnimGraphUncookedOnly/Internal/Graph/AnimNextAnimationGraphSchema.h
2025-05-18 13:04:45 +08:00

23 lines
703 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNextRigVMAssetSchema.h"
#include "AnimNextAnimationGraphSchema.generated.h"
UCLASS(MinimalAPI)
class UAnimNextAnimationGraphSchema : public UAnimNextRigVMAssetSchema
{
GENERATED_BODY()
public:
// Schema reserved for future filtering of units etc.
// Returns true if a node supports setting a node title
virtual bool CanSetNodeTitle(URigVMController* InController, const URigVMNode* InNode) const override;
// Returns true if a pin should be unfolded (represented by its subpins)
virtual bool CanUnfoldPin(URigVMController* InController, const URigVMPin* InPinToUnfold) const override;
};