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UnrealEngine/Engine/Plugins/Experimental/AnimNextAnimGraph/Source/AnimNextAnimGraphUncookedOnly/Internal/AnimNextTraitStackUnitNode.h
2025-05-18 13:04:45 +08:00

38 lines
740 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNextUnitNode.h"
#include "AnimNextTraitStackUnitNode.generated.h"
/**
* Implements AnimNext RigVM unit node extensions for Trait Stacks
*/
UCLASS(MinimalAPI)
class UAnimNextTraitStackUnitNode : public URigVMUnitNode
{
GENERATED_BODY()
public:
// Override node functions
virtual FString GetNodeTitle() const override
{
return !NodeTitle.IsEmpty() ? NodeTitle : Super::GetNodeTitle();
}
bool IsExposedToManifest() const
{
return bIncludedInManifest;
}
void SetManifestState(bool bInIncludedInManifest)
{
bIncludedInManifest = bInIncludedInManifest;
}
private:
UPROPERTY()
bool bIncludedInManifest = false;
};