Files
UnrealEngine/Engine/Plugins/Experimental/AnimNextAnimGraph/Source/AnimNextAnimGraphUncookedOnly/Internal/AnimNextAnimGraphWorkspaceAssetUserData.h
2025-05-18 13:04:45 +08:00

35 lines
817 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimNextAssetWorkspaceAssetUserData.h"
#include "Entries/AnimNextVariableEntry.h"
#include "Graph/AnimNextAnimationGraph.h"
#include "AnimNextAnimGraphWorkspaceAssetUserData.generated.h"
USTRUCT()
struct FAnimNextAnimationGraphOutlinerData : public FAnimNextRigVMAssetOutlinerData
{
GENERATED_BODY()
FAnimNextAnimationGraphOutlinerData() = default;
UAnimNextAnimationGraph* GetAnimationGraph() const
{
return Cast<UAnimNextAnimationGraph>(GetAsset());
}
};
UCLASS()
class UAnimNextAnimGraphWorkspaceAssetUserData : public UAssetUserData
{
public:
virtual bool IsEditorOnly() const override { return true; }
private:
GENERATED_BODY()
virtual void GetAssetRegistryTags(FAssetRegistryTagsContext Context) const override;
};