35 lines
817 B
C++
35 lines
817 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "AnimNextAssetWorkspaceAssetUserData.h"
|
|
#include "Entries/AnimNextVariableEntry.h"
|
|
#include "Graph/AnimNextAnimationGraph.h"
|
|
|
|
#include "AnimNextAnimGraphWorkspaceAssetUserData.generated.h"
|
|
|
|
USTRUCT()
|
|
struct FAnimNextAnimationGraphOutlinerData : public FAnimNextRigVMAssetOutlinerData
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
FAnimNextAnimationGraphOutlinerData() = default;
|
|
|
|
UAnimNextAnimationGraph* GetAnimationGraph() const
|
|
{
|
|
return Cast<UAnimNextAnimationGraph>(GetAsset());
|
|
}
|
|
};
|
|
|
|
UCLASS()
|
|
class UAnimNextAnimGraphWorkspaceAssetUserData : public UAssetUserData
|
|
{
|
|
public:
|
|
virtual bool IsEditorOnly() const override { return true; }
|
|
|
|
private:
|
|
GENERATED_BODY()
|
|
|
|
virtual void GetAssetRegistryTags(FAssetRegistryTagsContext Context) const override;
|
|
};
|