146 lines
2.7 KiB
C++
146 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "TraitCore/TraitSharedData.h"
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#include "AnimNextTraitBaseTest.generated.h"
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USTRUCT()
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struct FTraitA_BaseSharedData : public FAnimNextTraitSharedData
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{
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GENERATED_BODY()
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UPROPERTY(meta = (Inline))
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uint32 TraitUID;
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FTraitA_BaseSharedData();
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};
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USTRUCT()
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struct FTraitAB_AddSharedData : public FAnimNextTraitSharedData
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{
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GENERATED_BODY()
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UPROPERTY(meta = (Inline))
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uint32 TraitUID;
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FTraitAB_AddSharedData();
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};
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USTRUCT()
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struct FTraitAC_AddSharedData : public FAnimNextTraitSharedData
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{
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GENERATED_BODY()
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UPROPERTY(meta = (Inline))
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uint32 TraitUID;
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FTraitAC_AddSharedData();
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};
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USTRUCT()
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struct FTraitSerialization_BaseSharedData : public FAnimNextTraitSharedData
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{
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GENERATED_BODY()
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UPROPERTY(meta = (Inline))
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int32 Integer = 0;
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UPROPERTY(meta = (Inline))
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int32 IntegerArray[4] = { 0, 0, 0, 0 };
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UPROPERTY(meta = (Inline))
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TArray<int32> IntegerTArray;
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UPROPERTY(meta = (Inline))
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FVector Vector = FVector::ZeroVector;
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UPROPERTY(meta = (Inline))
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FVector VectorArray[2] = { FVector::ZeroVector, FVector::ZeroVector };
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UPROPERTY(meta = (Inline))
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TArray<FVector> VectorTArray;
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UPROPERTY(meta = (Inline))
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FString String;
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UPROPERTY(meta = (Inline))
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FName Name;
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};
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USTRUCT()
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struct FTraitSerialization_AddSharedData : public FAnimNextTraitSharedData
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{
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GENERATED_BODY()
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UPROPERTY(meta = (Inline))
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int32 Integer = 0;
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UPROPERTY(meta = (Inline))
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int32 IntegerArray[4] = { 0, 0, 0, 0 };
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UPROPERTY(meta = (Inline))
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TArray<int32> IntegerTArray;
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UPROPERTY(meta = (Inline))
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FVector Vector = FVector::ZeroVector;
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UPROPERTY(meta = (Inline))
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FVector VectorArray[2] = { FVector::ZeroVector, FVector::ZeroVector };
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UPROPERTY(meta = (Inline))
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TArray<FVector> VectorTArray;
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UPROPERTY(meta = (Inline))
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FString String;
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UPROPERTY(meta = (Inline))
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FName Name;
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};
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USTRUCT()
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struct FTraitNativeSerialization_AddSharedData : public FAnimNextTraitSharedData
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{
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GENERATED_BODY()
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UPROPERTY(meta = (Inline))
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int32 Integer = 0;
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UPROPERTY(meta = (Inline))
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int32 IntegerArray[4] = { 0, 0, 0, 0 };
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UPROPERTY(meta = (Inline))
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TArray<int32> IntegerTArray;
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UPROPERTY(meta = (Inline))
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FVector Vector = FVector::ZeroVector;
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UPROPERTY(meta = (Inline))
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FVector VectorArray[2] = { FVector::ZeroVector, FVector::ZeroVector };
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UPROPERTY(meta = (Inline))
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TArray<FVector> VectorTArray;
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UPROPERTY(meta = (Inline))
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FString String;
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UPROPERTY(meta = (Inline))
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FName Name;
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bool bSerializeCalled = false;
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bool Serialize(FArchive& Ar);
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};
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template<>
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struct TStructOpsTypeTraits<FTraitNativeSerialization_AddSharedData> : public TStructOpsTypeTraitsBase2<FTraitNativeSerialization_AddSharedData>
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{
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enum
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{
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WithSerializer = true,
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};
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};
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