59 lines
1.3 KiB
C
59 lines
1.3 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "TraitCore/TraitBinding.h"
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#include "TraitCore/TraitSharedData.h"
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#include "Module/AnimNextModule.h"
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#include "AnimNextAnimGraphTraitGraphTest.generated.h"
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USTRUCT()
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struct FTestTraitSharedData : public FAnimNextTraitSharedData
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{
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GENERATED_BODY()
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UPROPERTY(meta = (Input, Inline))
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int32 UpdateCount = 0;
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UPROPERTY(meta = (Input, Inline))
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int32 EvaluateCount = 0;
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UPROPERTY(meta = (Input, Inline))
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int32 SomeInt32 = 3;
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UPROPERTY(meta = (Input, Inline))
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float SomeFloat = 34.0f;
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UPROPERTY(meta = (Input))
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int32 SomeLatentInt32 = 3; // MathAdd with constants, latent
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UPROPERTY(meta = (Input))
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int32 SomeOtherLatentInt32 = 3; // GetParameter, latent
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UPROPERTY(meta = (Input))
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float SomeLatentFloat = 34.0f; // Inline value, not latent
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#define TRAIT_LATENT_PROPERTIES_ENUMERATOR(GeneratorMacro) \
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GeneratorMacro(SomeLatentInt32) \
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GeneratorMacro(SomeOtherLatentInt32) \
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GeneratorMacro(SomeLatentFloat) \
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GENERATE_TRAIT_LATENT_PROPERTIES(FTestTraitSharedData, TRAIT_LATENT_PROPERTIES_ENUMERATOR)
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#undef TRAIT_LATENT_PROPERTIES_ENUMERATOR
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};
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USTRUCT()
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struct FTestDerivedVector : public FVector
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{
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GENERATED_BODY()
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FTestDerivedVector()
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: FVector(FVector::OneVector)
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{}
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UPROPERTY()
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int32 W = 1;
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}; |