Files
UnrealEngine/Engine/Plugins/Experimental/AnimNextAnimGraph/Source/AnimNextAnimGraphTestSuite/Private/AnimNextAnimGraphTraitGraphTest.h
2025-05-18 13:04:45 +08:00

59 lines
1.3 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TraitCore/TraitBinding.h"
#include "TraitCore/TraitSharedData.h"
#include "Module/AnimNextModule.h"
#include "AnimNextAnimGraphTraitGraphTest.generated.h"
USTRUCT()
struct FTestTraitSharedData : public FAnimNextTraitSharedData
{
GENERATED_BODY()
UPROPERTY(meta = (Input, Inline))
int32 UpdateCount = 0;
UPROPERTY(meta = (Input, Inline))
int32 EvaluateCount = 0;
UPROPERTY(meta = (Input, Inline))
int32 SomeInt32 = 3;
UPROPERTY(meta = (Input, Inline))
float SomeFloat = 34.0f;
UPROPERTY(meta = (Input))
int32 SomeLatentInt32 = 3; // MathAdd with constants, latent
UPROPERTY(meta = (Input))
int32 SomeOtherLatentInt32 = 3; // GetParameter, latent
UPROPERTY(meta = (Input))
float SomeLatentFloat = 34.0f; // Inline value, not latent
#define TRAIT_LATENT_PROPERTIES_ENUMERATOR(GeneratorMacro) \
GeneratorMacro(SomeLatentInt32) \
GeneratorMacro(SomeOtherLatentInt32) \
GeneratorMacro(SomeLatentFloat) \
GENERATE_TRAIT_LATENT_PROPERTIES(FTestTraitSharedData, TRAIT_LATENT_PROPERTIES_ENUMERATOR)
#undef TRAIT_LATENT_PROPERTIES_ENUMERATOR
};
USTRUCT()
struct FTestDerivedVector : public FVector
{
GENERATED_BODY()
FTestDerivedVector()
: FVector(FVector::OneVector)
{}
UPROPERTY()
int32 W = 1;
};