Files
UnrealEngine/Engine/Plugins/Experimental/AnimNext/Source/AnimNextUncookedOnly/Private/AnimNextEdGraph.cpp
2025-05-18 13:04:45 +08:00

31 lines
962 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNextEdGraph.h"
#include "Module/AnimNextModule_EditorData.h"
void UAnimNextEdGraph::PostLoad()
{
Super::PostLoad();
UAnimNextRigVMAssetEditorData* EditorData = GetTypedOuter<UAnimNextRigVMAssetEditorData>();
check(EditorData);
Initialize(EditorData);
}
void UAnimNextEdGraph::Initialize(UAnimNextRigVMAssetEditorData* InEditorData)
{
InEditorData->RigVMGraphModifiedEvent.RemoveAll(this);
InEditorData->RigVMGraphModifiedEvent.AddUObject(this, &UAnimNextEdGraph::HandleModifiedEvent);
InEditorData->RigVMCompiledEvent.RemoveAll(this);
InEditorData->RigVMCompiledEvent.AddUObject(this, &UAnimNextEdGraph::HandleVMCompiledEvent);
}
FRigVMClient* UAnimNextEdGraph::GetRigVMClient() const
{
if (const UAnimNextRigVMAssetEditorData* EditorData = GetTypedOuter<UAnimNextRigVMAssetEditorData>())
{
return const_cast<FRigVMClient*>(EditorData->GetRigVMClient());
}
return nullptr;
}