34 lines
707 B
C++
34 lines
707 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/RigVMEdGraph.h"
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#include "AnimNextEdGraph.generated.h"
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class UAnimNextRigVMAssetEditorData;
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namespace UE::AnimNext::UncookedOnly
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{
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struct FUtils;
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}
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/**
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* Wraps UEdGraph which represents the node graph
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*/
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UCLASS(MinimalAPI)
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class UAnimNextEdGraph : public URigVMEdGraph
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{
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GENERATED_BODY()
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friend class UAnimNextModule_EditorData;
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friend class UAnimNextRigVMAssetEditorData;
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// UObject interface
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virtual void PostLoad() override;
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// URigVMEdGraph interface
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virtual FRigVMClient* GetRigVMClient() const override;
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void Initialize(UAnimNextRigVMAssetEditorData* InEditorData);
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}; |