73 lines
1.2 KiB
C#
73 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AnimNextUncookedOnly : ModuleRules
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{
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public AnimNextUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"RigVM",
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"RigVMDeveloper",
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"AnimNext",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"BlueprintGraph", // For K2 schema
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"AnimationCore",
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"AnimGraph",
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"Kismet",
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"Slate",
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"SlateCore",
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"StructUtilsEditor",
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"ToolMenus",
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"UniversalObjectLocator",
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"UniversalObjectLocatorEditor",
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"WorkspaceEditor",
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"MessageLog",
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"AdvancedWidgets",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd",
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"SourceControl",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"WorkspaceEditor",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"AnimNextEditor",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"AnimNextEditor",
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}
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);
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}
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}
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}
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} |