Files
UnrealEngine/Engine/Plugins/Experimental/AnimNext/Source/AnimNextUncookedOnly/AnimNextUncookedOnly.Build.cs
2025-05-18 13:04:45 +08:00

73 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimNextUncookedOnly : ModuleRules
{
public AnimNextUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"RigVM",
"RigVMDeveloper",
"AnimNext",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"BlueprintGraph", // For K2 schema
"AnimationCore",
"AnimGraph",
"Kismet",
"Slate",
"SlateCore",
"StructUtilsEditor",
"ToolMenus",
"UniversalObjectLocator",
"UniversalObjectLocatorEditor",
"WorkspaceEditor",
"MessageLog",
"AdvancedWidgets",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"SourceControl",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"WorkspaceEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AnimNextEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"AnimNextEditor",
}
);
}
}
}
}