196 lines
3.1 KiB
C++
196 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
#include "Param/ParamType.h"
|
|
#include "RigVMCore/RigVMStruct.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "AnimNextVariablesTest.generated.h"
|
|
|
|
class UAnimNextComponent;
|
|
|
|
USTRUCT()
|
|
struct FAnimNextParamTypeTestStruct
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY()
|
|
bool bBool = false;
|
|
|
|
UPROPERTY()
|
|
uint8 Uint8 = 0;
|
|
|
|
UPROPERTY()
|
|
int32 Int32 = 0;
|
|
|
|
UPROPERTY()
|
|
int64 Int64 = 0;
|
|
|
|
UPROPERTY()
|
|
float Float = 0.0f;
|
|
|
|
UPROPERTY()
|
|
double Double = 0.0;
|
|
|
|
UPROPERTY()
|
|
FName Name;
|
|
|
|
UPROPERTY()
|
|
FString String;
|
|
|
|
UPROPERTY()
|
|
FText Text;
|
|
|
|
UPROPERTY()
|
|
EPropertyBagContainerType Enum = EPropertyBagContainerType::None;
|
|
|
|
UPROPERTY()
|
|
FAnimNextParamType Struct;
|
|
|
|
UPROPERTY()
|
|
FVector Vector = FVector::ZeroVector;
|
|
|
|
UPROPERTY()
|
|
FTransform Transform;
|
|
|
|
UPROPERTY()
|
|
FQuat Quat = FQuat::Identity;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UObject> Object;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UClass> Class;
|
|
|
|
UPROPERTY()
|
|
TSubclassOf<UObject> SubclassOf;
|
|
|
|
UPROPERTY()
|
|
TSoftObjectPtr<UObject> SoftObjectPtr;
|
|
|
|
UPROPERTY()
|
|
TSoftClassPtr<UObject> SoftClassPtr;
|
|
|
|
UPROPERTY()
|
|
TArray<bool> BoolArray;
|
|
|
|
UPROPERTY()
|
|
TArray<uint8> Uint8Array;
|
|
|
|
UPROPERTY()
|
|
TArray<int32> Int32Array;
|
|
|
|
UPROPERTY()
|
|
TArray<int64> Int64Array;
|
|
|
|
UPROPERTY()
|
|
TArray<float> FloatArray;
|
|
|
|
UPROPERTY()
|
|
TArray<double> DoubleArray;
|
|
|
|
UPROPERTY()
|
|
TArray<FName> NameArray;
|
|
|
|
UPROPERTY()
|
|
TArray<FString> StringArray;
|
|
|
|
UPROPERTY()
|
|
TArray<FText> TextArray;
|
|
|
|
UPROPERTY()
|
|
TArray<EPropertyBagContainerType> EnumArray;
|
|
|
|
UPROPERTY()
|
|
TArray<FAnimNextParamType> StructArray;
|
|
|
|
UPROPERTY()
|
|
TArray<FVector> VectorArray;
|
|
|
|
UPROPERTY()
|
|
TArray<FTransform> TransformArray;
|
|
|
|
UPROPERTY()
|
|
TArray<FQuat> QuatArray;
|
|
|
|
UPROPERTY()
|
|
TArray<TObjectPtr<UObject>> ObjectArray;
|
|
|
|
UPROPERTY()
|
|
TArray<TObjectPtr<UClass>> ClassArray;
|
|
|
|
UPROPERTY()
|
|
TArray<TSubclassOf<UObject>> SubclassOfArray;
|
|
|
|
UPROPERTY()
|
|
TArray<TSoftObjectPtr<UObject>> SoftObjectPtrArray;
|
|
|
|
UPROPERTY()
|
|
TArray<TSoftClassPtr<UObject>> SoftClassPtrArray;
|
|
};
|
|
|
|
USTRUCT(meta=(Hidden))
|
|
struct FAnimNextTests_TestOperation : public FRigVMStructMutable
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
RIGVM_METHOD()
|
|
virtual void Execute() override;
|
|
|
|
UPROPERTY(meta=(Input))
|
|
int32 A = 0;
|
|
|
|
UPROPERTY(meta=(Input))
|
|
int32 B = 0;
|
|
|
|
UPROPERTY(meta=(Output))
|
|
int32 Result = 0;
|
|
};
|
|
|
|
USTRUCT(meta=(Hidden))
|
|
struct FAnimNextTests_PrintResult : public FRigVMStructMutable
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
RIGVM_METHOD()
|
|
virtual void Execute() override;
|
|
|
|
UPROPERTY(meta=(Input))
|
|
int32 Result = 0;
|
|
};
|
|
|
|
UCLASS()
|
|
class UAnimNextTestFuncLib : public UBlueprintFunctionLibrary
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable, Category=Test)
|
|
static UAnimNextTestFuncLib* GetObj(UAnimNextComponent* InObj)
|
|
{
|
|
return GetMutableDefault<UAnimNextTestFuncLib>();
|
|
}
|
|
|
|
UFUNCTION(BlueprintCallable, Category=Test)
|
|
int32 GetValueB()
|
|
{
|
|
return ValueB;
|
|
}
|
|
|
|
UFUNCTION(BlueprintCallable, Category=Test)
|
|
static int32 GetValueC(UAnimNextComponent* InObj)
|
|
{
|
|
return GetDefault<UAnimNextTestFuncLib>()->ValueC;
|
|
}
|
|
|
|
UPROPERTY()
|
|
int32 ValueA = 23;
|
|
|
|
UPROPERTY()
|
|
int32 ValueB = 42;
|
|
|
|
UPROPERTY()
|
|
int32 ValueC = 12345;
|
|
}; |