34 lines
784 B
C#
34 lines
784 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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using System;
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public class NVDEC: ModuleRules
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{
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public NVDEC(ReadOnlyTargetRules Target) : base(Target)
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{
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// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
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bLegacyPublicIncludePaths = false;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Engine",
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"AVCodecsCore",
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"VulkanRHI",
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"CUDA",
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"NVCodecs"
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"RenderCore",
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"Core",
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"RHI",
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"nvDecode"
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});
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AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
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}
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}
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