44 lines
978 B
C#
44 lines
978 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
using System;
|
|
|
|
public class AMFCodecsRHI : ModuleRules
|
|
{
|
|
public AMFCodecsRHI(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
bLegacyPublicIncludePaths = false;
|
|
DefaultBuildSettings = BuildSettingsVersion.V2;
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[] {
|
|
"Engine",
|
|
"AVCodecsCore",
|
|
"AMFCodecs",
|
|
"Amf",
|
|
"RHI",
|
|
"VulkanRHI"
|
|
});
|
|
|
|
PublicDependencyModuleNames.AddRange(new string[] {
|
|
"RenderCore",
|
|
"Core",
|
|
"CoreUObject",
|
|
});
|
|
|
|
PrivateDependencyModuleNames.Add("Vulkan");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
|
|
|
|
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"D3D11RHI",
|
|
"D3D12RHI",
|
|
});
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
|
|
}
|
|
}
|
|
} |