80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Toolkits/BaseToolkit.h"
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#include "EditorModeManager.h"
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#include "StatusBarSubsystem.h"
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class ULidarEditorMode;
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class ULidarEditorToolPaintSelection;
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namespace LidarEditorPalletes
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{
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static const FName Manage(TEXT("ToolMode_Manage"));
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}
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class SLidarEditorWidget : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SLidarEditorWidget) {}
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SLATE_END_ARGS()
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public:
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void Construct(const FArguments& InArgs);
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bool IsActorSelection() const;
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bool IsPointSelection() const;
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bool IsAnySelection() const;
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bool IsBrushVisible() const { return BrushTool != nullptr; }
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EVisibility GetActorVisibility() const { return IsActorSelection() ? EVisibility::Visible : EVisibility::Collapsed; }
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EVisibility GetPointVisibility() const { return IsPointSelection() ? EVisibility::Visible : EVisibility::Collapsed; }
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EVisibility GetAnyVisibility() const { return IsAnySelection() ? EVisibility::Visible : EVisibility::Collapsed; }
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EVisibility GetBrushVisibility() const { return IsBrushVisible() ? EVisibility::Visible : EVisibility::Collapsed; }
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private:
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float MaxCollisionError = 0.0f;
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float MaxMeshingError = 0.0f;
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bool bMergeMeshes = true;
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bool bRetainTransform = true;
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int32 NormalsQuality = 40;
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float NormalsNoiseTolerance = 1.0f;
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ULidarEditorMode* LidarEditorMode = nullptr;
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ULidarEditorToolPaintSelection* BrushTool = nullptr;
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bool bActorSelection = false;
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friend class FLidarPointCloudEdModeToolkit;
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};
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/**
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* Public interface to Lidar Edit mode.
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*/
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class FLidarPointCloudEdModeToolkit : public FModeToolkit
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{
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public:
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FLidarPointCloudEdModeToolkit(){}
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~FLidarPointCloudEdModeToolkit();
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/** Initializes the Lidar mode toolkit */
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virtual void Init(const TSharedPtr<IToolkitHost>& InitToolkitHost, TWeakObjectPtr<UEdMode> InOwningMode) override;
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/** IToolkit interface */
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virtual FName GetToolkitFName() const override;
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virtual FText GetBaseToolkitName() const override;
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virtual void GetToolPaletteNames(TArray<FName>& InPaletteName) const override;
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virtual FText GetToolPaletteDisplayName(FName PaletteName) const override;
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virtual bool HasIntegratedToolPalettes() const override { return true; }
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virtual FText GetActiveToolDisplayName() const override;
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virtual FText GetActiveToolMessage() const override;
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virtual TSharedPtr<SWidget> GetInlineContent() const override { return EditorWidget; }
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void SetActiveToolMessage(const FText& Message);
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void SetActorSelection(bool bNewActorSelection);
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void SetBrushTool(ULidarEditorToolPaintSelection* NewBrushTool);
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private:
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FStatusBarMessageHandle ActiveToolMessageHandle;
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FText ActiveToolMessageCache;
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TSharedPtr<SLidarEditorWidget> EditorWidget;
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}; |