Files
UnrealEngine/Engine/Plugins/Enterprise/DatasmithImporter/Source/ExternalSource/Public/ExternalSourceModule.h
2025-05-18 13:04:45 +08:00

37 lines
899 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IUriManager.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#define EXTERNALSOURCE_MODULE_NAME TEXT("ExternalSource")
namespace UE::DatasmithImporter
{
class FExternalSource;
class FSourceUri;
}
class IExternalSourceModule : public IModuleInterface
{
public:
static inline IExternalSourceModule& Get()
{
return FModuleManager::LoadModuleChecked<IExternalSourceModule>(EXTERNALSOURCE_MODULE_NAME);
}
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded(EXTERNALSOURCE_MODULE_NAME);
}
virtual UE::DatasmithImporter::IUriManager& GetManager() const = 0;
static TSharedPtr<UE::DatasmithImporter::FExternalSource> GetOrCreateExternalSource(const UE::DatasmithImporter::FSourceUri& Uri)
{
return Get().GetManager().GetOrCreateExternalSource(Uri);
}
};