Files
UnrealEngine/Engine/Plugins/Enterprise/DatasmithImporter/Source/DirectLinkExtension/Public/DirectLinkExtensionBlueprintLibrary.h
2025-05-18 13:04:45 +08:00

22 lines
803 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "DirectLinkExtensionBlueprintLibrary.generated.h"
UCLASS(MinimalAPI, meta = (ScriptName = "DirectLinkExtensionLibrary"))
class UDirectLinkExtensionBlueprintLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Editor Scripting | DirectLink")
static TArray<FString> GetAvailableDirectLinkSourcesUri();
UFUNCTION(BlueprintCallable, Category = "Editor Scripting | DirectLink")
static bool ParseDirectLinkSourceUri(const FString& SourceUriString, FString& OutComputerName, FString& OutEndpointName, FString& OutExecutableName, FString& OutSourceName);
};