39 lines
849 B
C++
39 lines
849 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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namespace UE_DATASMITHWIRETRANSLATOR_NAMESPACE
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{
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/**
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* Datasmith Translator for .wire files.
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*/
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class FDatasmithWireTranslatorModule : public IModuleInterface
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{
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public:
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static FDatasmithWireTranslatorModule& Get()
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{
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return FModuleManager::LoadModuleChecked< FDatasmithWireTranslatorModule >(PREPROCESSOR_TO_STRING(UE_DATASMITHWIRETRANSLATOR_MODULE_NAME));
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}
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static bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded(PREPROCESSOR_TO_STRING(UE_DATASMITHWIRETRANSLATOR_MODULE_NAME));
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}
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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FString GetTempDir() const;
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private:
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FString TempDir;
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};
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} |