29 lines
674 B
C++
29 lines
674 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CADKernelSurfaceModule.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "UObject/CoreRedirects.h"
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#define LOCTEXT_NAMESPACE "CADKernelSurfaceModule"
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void FCADKernelSurfaceModule::StartupModule()
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{
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}
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FCADKernelSurfaceModule& FCADKernelSurfaceModule::Get()
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{
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return FModuleManager::LoadModuleChecked< FCADKernelSurfaceModule >(CADKERNELSURFACE_MODULE_NAME);
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}
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bool FCADKernelSurfaceModule::IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded(CADKERNELSURFACE_MODULE_NAME);
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}
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IMPLEMENT_MODULE(FCADKernelSurfaceModule, CADKernelSurface);
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#undef LOCTEXT_NAMESPACE
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