57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EdGraph/EdGraphNodeUtils.h"
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#include "K2Node.h"
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#include "K2Node_GetInputActionValue.generated.h"
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class UInputAction;
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namespace ENodeTitleType { enum Type : int; }
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struct FBlueprintNodeSignature;
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class FBlueprintActionDatabaseRegistrar;
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class UDynamicBlueprintBinding;
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UCLASS(MinimalAPI, meta=(Keywords = "Get, Input"))
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class UK2Node_GetInputActionValue : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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TObjectPtr<const UInputAction> InputAction;
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//~ Begin EdGraphNode Interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual bool IsCompatibleWithGraph(UEdGraph const* Graph) const override;
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virtual UObject* GetJumpTargetForDoubleClick() const override;
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virtual void JumpToDefinition() const override;
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//~ End EdGraphNode Interface
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//~ Begin UK2Node Interface
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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virtual FBlueprintNodeSignature GetSignature() const override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual bool IsNodePure() const override { return true; }
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//~ End UK2Node Interface
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void Initialize(const UInputAction* Action);
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// Auto pin generation helpers
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static FName GetValueCategory(const UInputAction* InputAction);
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static FName GetValueSubCategory(const UInputAction* InputAction);
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static UScriptStruct* GetValueSubCategoryObject(const UInputAction* InputAction);
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private:
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FName GetActionName() const;
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/** Constructing FText strings can be costly, so we cache the node's title/tooltip */
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FNodeTextCache CachedTooltip;
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FNodeTextCache CachedNodeTitle;
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};
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