54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class WorldPartitionHLODUtilities : ModuleRules
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{
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public WorldPartitionHLODUtilities(ReadOnlyTargetRules Target) : base(Target)
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{
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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// Some files were initially right under /Public and were moved to sub directories
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// Ensure we don't break old-style includes
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/WorldPartition/HLOD/Builders"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/WorldPartition/HLOD/Utilities"));
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"MaterialBaking",
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"MaterialUtilities",
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"MeshDescription",
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"MeshMergeUtilities",
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"StaticMeshDescription",
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"WorldPartitionEditor"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"GeometryProcessingInterfaces"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"MeshUtilities",
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"MeshReductionInterface",
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"GeometryProcessingInterfaces",
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}
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);
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}
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}
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