Files
UnrealEngine/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/WorldPartitionHLODUtilities.Build.cs
2025-05-18 13:04:45 +08:00

54 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class WorldPartitionHLODUtilities : ModuleRules
{
public WorldPartitionHLODUtilities(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
// Some files were initially right under /Public and were moved to sub directories
// Ensure we don't break old-style includes
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/WorldPartition/HLOD/Builders"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/WorldPartition/HLOD/Utilities"));
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"MaterialBaking",
"MaterialUtilities",
"MeshDescription",
"MeshMergeUtilities",
"StaticMeshDescription",
"WorldPartitionEditor"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"GeometryProcessingInterfaces"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"MeshUtilities",
"MeshReductionInterface",
"GeometryProcessingInterfaces",
}
);
}
}