77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// djh using System.IO;
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using UnrealBuildTool;
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using System.Diagnostics;
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using System.Collections.Generic;
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using System.IO; // This is for the directory check.
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public class UVAtlas : ModuleRules
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{
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public UVAtlas(ReadOnlyTargetRules Target) : base(Target)
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{
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// We are just setting up paths for pre-compiled binaries.
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Type = ModuleType.External;
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// For boost:: and TBB:: code
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CppCompileWarningSettings.UndefinedIdentifierWarningLevel = WarningLevel.Off;
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bUseRTTI = true;
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// For testing during developement
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bool bDebugPaths = true;
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// Only building for Windows
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string UVAtlasHeaderDir = ModuleDirectory + "/UVAtlasCode/UVAtlas/inc";
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if (bDebugPaths)
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{
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if (!Directory.Exists(UVAtlasHeaderDir))
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{
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string Err = string.Format("UVAtlas SDK not found in {0}", UVAtlasHeaderDir);
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System.Console.WriteLine(Err);
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throw new BuildException(Err);
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}
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}
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PublicSystemIncludePaths.Add(UVAtlasHeaderDir);
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// Construct the OpenVDB directory name
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string LibDirName = ModuleDirectory + "/Deploy/";
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LibDirName += "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName() + "/lib/x64/";
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bool bDebug = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT);
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if (bDebug)
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{
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LibDirName += "Debug/";
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}
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else
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{
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LibDirName += "Release/";
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}
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if (bDebugPaths)
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{
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// Look for the file
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if (!File.Exists(LibDirName + "UVAtlas.lib"))
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{
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string Err = string.Format("UVAtlas.lib not found in {0}", LibDirName);
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System.Console.WriteLine(Err);
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throw new BuildException(Err);
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}
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}
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PublicAdditionalLibraries.Add(Path.Combine(LibDirName, "UVAtlas.lib"));
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}
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else
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{
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string Err = "Wrong build env!";
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System.Console.WriteLine(Err);
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throw new BuildException(Err);
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}
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}
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} |