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UnrealEngine/Engine/Plugins/Editor/ProxyLODPlugin/Source/ThirdParty/DirectXMeshCode/DirectXMesh.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>DirectX Mesh Library (DirectXMesh) vSept2017</Name>
<Location>TBD</Location>
<Function>Performs various geometry content processing operations.Will be used in a editor plugin to help prepare mesh data for auto generation of UV parameterization.</Function>
<Eula>https://github.com/Microsoft/DirectXMesh/blob/master/LICENSE</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>