Files
UnrealEngine/Engine/Plugins/Editor/ProxyLODPlugin/Source/ProxyLOD/ProxyLODMeshReduction.Build.cs
2025-05-18 13:04:45 +08:00

68 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProxyLODMeshReduction : ModuleRules
{
public ProxyLODMeshReduction(ReadOnlyTargetRules Target) : base(Target)
{
bEnableExceptions = true;
bDisableAutoRTFMInstrumentation = true;
// For boost:: and TBB:: code
bUseRTTI = true;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"TraceLog",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"UnrealEd",
"RawMesh",
"MeshDescription",
"StaticMeshDescription",
"MeshUtilities",
"MaterialUtilities",
"PropertyEditor",
"SlateCore",
"Slate",
"RenderCore",
"RHI",
"QuadricMeshReduction"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
// ... add private dependencies that you statically link with here ...
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"IntelTBB",
"UVAtlas",
"DirectXMesh",
"OpenVDB"
);
}
}
}