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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_TextureRenderTarget2D.h
2025-05-18 13:04:45 +08:00

21 lines
697 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/TextureRenderTarget2D.h"
#include "AssetDefinition_TextureRenderTarget.h"
#include "AssetDefinition_TextureRenderTarget2D.generated.h"
UCLASS()
class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureRenderTarget2D : public UAssetDefinition_TextureRenderTarget
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureRenderTarget2D", "Render Target"); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTextureRenderTarget2D::StaticClass(); }
// UAssetDefinition End
};