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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_TextureRenderTarget.cpp
2025-05-18 13:04:45 +08:00

94 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetDefinition_TextureRenderTarget.h"
#include "ContentBrowserMenuContexts.h"
#include "IAssetTools.h"
#include "ToolMenus.h"
#include "Engine/Texture2D.h"
#include "Engine/Texture2DArray.h"
#include "Engine/TextureCube.h"
#include "Engine/VolumeTexture.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Engine/TextureRenderTarget2DArray.h"
#include "Engine/TextureRenderTargetCube.h"
#include "Engine/TextureRenderTargetVolume.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "ToolMenu.h"
#include "ToolMenuSection.h"
#define LOCTEXT_NAMESPACE "UAssetDefinition_TextureRenderTarget"
namespace MenuExtension_TextureRenderTarget
{
static void ExecuteCreateStaticTexture(const FToolMenuContext& MenuContext)
{
if (const UContentBrowserAssetContextMenuContext* Context = UContentBrowserAssetContextMenuContext::FindContextWithAssets(MenuContext))
{
TArray<UTextureRenderTarget*> SelectedRenderTargets = Context->LoadSelectedObjects<UTextureRenderTarget>();
for (UTextureRenderTarget* RenderTarget : SelectedRenderTargets)
{
FString Name;
FString PackageName;
IAssetTools::Get().CreateUniqueAssetName(RenderTarget->GetOutermost()->GetName(), TEXT("_Tex"), PackageName, Name);
UObject* NewObj = nullptr;
UTextureRenderTarget2D* TexRT = Cast<UTextureRenderTarget2D>(RenderTarget);
UTextureRenderTarget2DArray* TexRT2DArray = Cast<UTextureRenderTarget2DArray>(RenderTarget);
UTextureRenderTargetCube* TexRTCube = Cast<UTextureRenderTargetCube>(RenderTarget);
UTextureRenderTargetVolume* TexRTVolume = Cast<UTextureRenderTargetVolume>(RenderTarget);
if( TexRTCube )
{
// create a static cube texture as well as its 6 faces
NewObj = TexRTCube->ConstructTextureCube( CreatePackage(*PackageName), Name, RenderTarget->GetMaskedFlags() );
}
else if (TexRTVolume)
{
NewObj = TexRTVolume->ConstructTextureVolume(CreatePackage( *PackageName), Name, RenderTarget->GetMaskedFlags());
}
else if (TexRT2DArray)
{
NewObj = TexRT2DArray->ConstructTexture2DArray(CreatePackage(*PackageName), Name, RenderTarget->GetMaskedFlags());
}
else if( TexRT )
{
// create a static 2d texture
NewObj = TexRT->ConstructTexture2D( CreatePackage(*PackageName), Name, RenderTarget->GetMaskedFlags(), CTF_Default, nullptr );
}
if( NewObj )
{
// package needs saving
NewObj->MarkPackageDirty();
// Notify the asset registry
FAssetRegistryModule::AssetCreated(NewObj);
}
}
}
}
static FDelayedAutoRegisterHelper DelayedAutoRegister(EDelayedRegisterRunPhase::EndOfEngineInit, []{
UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([]()
{
FToolMenuOwnerScoped OwnerScoped(UE_MODULE_NAME);
UToolMenu* Menu = UE::ContentBrowser::ExtendToolMenu_AssetContextMenu(UTextureRenderTarget::StaticClass());
FToolMenuSection& Section = Menu->FindOrAddSection("GetAssetActions");
Section.AddDynamicEntry(NAME_None, FNewToolMenuSectionDelegate::CreateLambda([](FToolMenuSection& InSection)
{
{
const TAttribute<FText> Label = LOCTEXT("TextureRenderTarget_CreateStatic", "Create Static Texture");
const TAttribute<FText> ToolTip = LOCTEXT("TextureRenderTarget_CreateStaticTooltip", "Creates a static texture from the selected render targets.");
const FSlateIcon Icon = FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.Texture2D");
const FToolMenuExecuteAction UIAction = FToolMenuExecuteAction::CreateStatic(&ExecuteCreateStaticTexture);
InSection.AddMenuEntry("TextureRenderTarget_CreateStatic", Label, ToolTip, Icon, UIAction);
}
}));
}));
});
}
#undef LOCTEXT_NAMESPACE