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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_SubsurfaceProfile.h
2025-05-18 13:04:45 +08:00

27 lines
988 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/SubsurfaceProfile.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_SubsurfaceProfile.generated.h"
UCLASS()
class UAssetDefinition_SubsurfaceProfile : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_SubsurfaceProfile", "Subsurface Profile"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 196, 128)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return USubsurfaceProfile::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Material / NSLOCTEXT("Material", "MaterialAssetSubMenu_Profiles", "Profiles") };
return Categories;
}
// UAssetDefinition End
};