Files
UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_ProceduralFoliageSpawner.h
2025-05-18 13:04:45 +08:00

31 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ProceduralFoliageSpawner.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_ProceduralFoliageSpawner.generated.h"
UCLASS()
class UAssetDefinition_ProceduralFoliageSpawner : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_ProceduralFoliageSpawner", "Procedural Foliage Spawner"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(7, 103, 7)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UProceduralFoliageSpawner::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Foliage };
return Categories;
}
//bool FAssetTypeActions_ProceduralFoliageSpawner::CanFilter()
//{
// return GetDefault<UEditorExperimentalSettings>()->bProceduralFoliage;
//}
// UAssetDefinition End
};