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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_PreviewMeshCollection.h
2025-05-18 13:04:45 +08:00

17 lines
683 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetTypeActions_Base.h"
#include "Engine/PreviewMeshCollection.h"
class FAssetTypeActions_PreviewMeshCollection : public FAssetTypeActions_Base
{
public:
// IAssetTypeActions Implementation
virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_PreviewMeshCollection", "Preview Mesh Collection"); }
virtual FColor GetTypeColor() const override { return FColor(190, 20, 70); }
virtual UClass* GetSupportedClass() const override { return UPreviewMeshCollection::StaticClass(); }
virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; }
};