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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_PhysicsAsset.h
2025-05-18 13:04:45 +08:00

29 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PhysicsEngine/PhysicsAsset.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_PhysicsAsset.generated.h"
UCLASS()
class UAssetDefinition_PhysicsAsset : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_PhysicsAsset", "Physics Asset"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255,192,128)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UPhysicsAsset::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Physics };
return Categories;
}
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
virtual UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAsset) const override;
// UAssetDefinition End
};