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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_PhysicsAsset.cpp
2025-05-18 13:04:45 +08:00

27 lines
981 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetDefinition_PhysicsAsset.h"
#include "Modules/ModuleManager.h"
#include "PhysicsAssetEditorModule.h"
#include "ThumbnailRendering/SceneThumbnailInfo.h"
#define LOCTEXT_NAMESPACE "AssetTypeActions"
UThumbnailInfo* UAssetDefinition_PhysicsAsset::LoadThumbnailInfo(const FAssetData& InAsset) const
{
return UE::Editor::FindOrCreateThumbnailInfo(InAsset.GetAsset(), USceneThumbnailInfo::StaticClass());
}
EAssetCommandResult UAssetDefinition_PhysicsAsset::OpenAssets(const FAssetOpenArgs& OpenArgs) const
{
for (UPhysicsAsset* PhysicsAsset : OpenArgs.LoadObjects<UPhysicsAsset>())
{
IPhysicsAssetEditorModule* PhysicsAssetEditorModule = &FModuleManager::LoadModuleChecked<IPhysicsAssetEditorModule>( "PhysicsAssetEditor" );
PhysicsAssetEditorModule->CreatePhysicsAssetEditor(OpenArgs.GetToolkitMode(), OpenArgs.ToolkitHost, PhysicsAsset);
}
return EAssetCommandResult::Handled;
}
#undef LOCTEXT_NAMESPACE