27 lines
963 B
C++
27 lines
963 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/NeuralProfile.h"
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#include "AssetDefinitionDefault.h"
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#include "AssetDefinition_NeuralProfile.generated.h"
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UCLASS()
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class UAssetDefinition_NeuralProfile : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_NeuralProfile", "Neural Profile"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(128, 128, 255)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UNeuralProfile::StaticClass(); }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
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{
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static const auto Categories = { EAssetCategoryPaths::Material / NSLOCTEXT("Material", "MaterialAssetSubMenu_Profiles", "Profiles") };
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return Categories;
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}
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// UAssetDefinition End
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};
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