Files
UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_HapticFeedbackEffectCurve.h
2025-05-18 13:04:45 +08:00

22 lines
772 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Haptics/HapticFeedbackEffect_Curve.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_HapticFeedbackEffectCurve.generated.h"
UCLASS()
class UAssetDefinition_HapticFeedbackEffectCurve : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_HapticFeedbackEffectCurve", "Haptic Feedback Curve"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(175, 0, 0)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UHapticFeedbackEffect_Curve::StaticClass(); }
// UAssetDefinition End
};