40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Engine/FontFace.h"
|
|
#include "AssetDefinitionDefault.h"
|
|
|
|
#include "AssetDefinition_FontFace.generated.h"
|
|
|
|
UCLASS()
|
|
class UAssetDefinition_FontFace : public UAssetDefinitionDefault
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// UAssetDefinition Begin
|
|
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_FontFace", "Font Face"); }
|
|
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(184,184,112)); }
|
|
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UFontFace::StaticClass(); }
|
|
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
|
|
{
|
|
static const auto Categories = { EAssetCategoryPaths::UI };
|
|
return Categories;
|
|
}
|
|
virtual FAssetSupportResponse CanLocalize(const FAssetData& InAsset) const
|
|
{
|
|
return FAssetSupportResponse::NotSupported();
|
|
}
|
|
|
|
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
|
|
// UAssetDefinition End
|
|
|
|
private:
|
|
/** Can we execute a reimport for the selected objects? */
|
|
bool CanExecuteReimport(const TArray<TWeakObjectPtr<UFontFace>> Objects) const;
|
|
|
|
/** Handler for when Reimport is selected */
|
|
void ExecuteReimport(const TArray<TWeakObjectPtr<UFontFace>> Objects) const;
|
|
};
|