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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_ExternalDataLayer.h
2025-05-18 13:04:45 +08:00

22 lines
817 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WorldPartition/DataLayer/ExternalDataLayerAsset.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_DataLayer.h"
#include "AssetDefinition_ExternalDataLayer.generated.h"
UCLASS()
class UAssetDefinition_ExternalDataLayer : public UAssetDefinition_DataLayer
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_ExternalDataLayer", "External Data Layer"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(UExternalDataLayerAsset::EditorUXColor); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UExternalDataLayerAsset::StaticClass(); }
// UAssetDefinition End
};