42 lines
874 B
C#
42 lines
874 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChangelistReview : ModuleRules
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{
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public ChangelistReview(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Engine",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SlateCore",
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"Slate",
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"EditorFramework",
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"UnrealEd",
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"Kismet",
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"EditorStyle",
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"ToolMenus",
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"SourceControl",
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"InputCore",
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"HTTP",
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"Json"
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "Perforce");
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if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib");
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}
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}
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} |