16 lines
446 B
C++
16 lines
446 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/UnrealString.h"
|
|
#include "IAssetIndexer.h"
|
|
|
|
struct FScriptContainerElement;
|
|
|
|
class FWidgetBlueprintIndexer : public IAssetIndexer
|
|
{
|
|
virtual FString GetName() const override { return TEXT("WidgetBlueprint"); }
|
|
virtual int32 GetVersion() const override;
|
|
virtual void IndexAsset(const UObject* InAssetObject, FSearchSerializer& Serializer) const override;
|
|
};
|