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UnrealEngine/Engine/Plugins/Editor/AssetSearch/Source/Private/Indexers/DialogueWaveIndexer.cpp
2025-05-18 13:04:45 +08:00

32 lines
838 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DialogueWaveIndexer.h"
#include "Sound/DialogueWave.h"
#include "SearchSerializer.h"
enum class EDialogueWaveIndexerVersion
{
Empty,
Initial,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
int32 FDialogueWaveIndexer::GetVersion() const
{
return (int32)EDialogueWaveIndexerVersion::LatestVersion;
}
void FDialogueWaveIndexer::IndexAsset(const UObject* InAssetObject, FSearchSerializer& Serializer) const
{
const UDialogueWave* DialogueWave = CastChecked<UDialogueWave>(InAssetObject);
Serializer.BeginIndexingObject(DialogueWave, TEXT("$self"));
Serializer.IndexProperty(TEXT("SpokenText"), DialogueWave->SpokenText);
Serializer.EndIndexingObject();
}